

PAUL: Easy to judge a decision in hindsight.

That's something you don't want to learn the hard way. MARGUERIT: I know enough not to take unscheduled detours to uncharted planets. PAUL: I suppose the executive decisions would be better left to someone with your extensive experience of hitting people in the face? Now what do we got, some 6 weeks later? A dead crew. MARGUERIT: You see, Chief? You brought us to this sodden planet. Only choice we got is whether to get buried with it. This rain keeps falling, sooner or later this place'll be buried. PAUL: Interfere with my family again and when rescue arrives I will leave you here. MARGUERIT: I'm just sayin', if that's so, what's your boy's life worth to you today, if tomorrow you're gonna be so hungry you start wondering what he tastes like? Let him go deal with the plants.
#Subnautica multipurpose room fragments room frags how to
MARGUERIT: Do you know how to drain those growbeds of 40 tons of storm water? Or how to conjure food from the air? PAUL: I'll stop being in charge when you take charge of yourself! Your life's more valuable to me than a plant patch.īART: You stopped being in charge when the ship you were captaining sunk! PAUL: Son, I said wait for the storm to pass. In the Observatory, there is a chair and a desk with an abandoned PDA on it. Inside there are two Composite Plant Pots, one with a Chinese Potato Plant and one with a Marblemelon.

In the Observatory, there is an Interior Growbed containing a variety of plants, including a Lantern Tree. Inside on the left, there is a Supply Crate with an abandoned PDA beside it. Southeast of the main base, another abandoned PDA can be found lying on the ground in front of a small archway. Outside, there are several exterior growbeds with fully-grown Marblemelons and Chinese Potato Plants. In this hallway, another Supply Crate and another abandoned PDA can be found beside a rusty Bulkhead. Down the ladder another abandoned PDA can be found on the floor. The path to its hallway is blocked by a boulder, so it can only be accessed via a broken window.Īlong the path, passing the spotlight and towards inside the broken T Compartment, a Supply Crate can be found. Inside the Multipurpose Room there is an abandoned PDA on the Desk and a Purple Tablet beside it. At some point a landslide buried part of the central base and severely damaged the rest of it, being the likely reason for their departure from the island. At some point Bart appears to have repurposed one of the Observatories as an ersatz greenhouse, with an Interior Growbed placed inside it.Įxtreme weather conditions and a lack of resources caused tension among the group, forcing them to leave the habitat and set up a new one in the Jellyshroom Cave. Under Bart's guidance, they constructed a small farm on the east of the island, consisting of several exterior growbeds which were stocked with Marblemelons and Chinese Potato Plants. The Degasi crew built the central main base first, later adding the observatories to allow Bart Torgal to study the environment. Like a swiss army knife where you have to unlock the screwdrivers.The first seabase built by the Degasi crew, consisting of one main base in the center of the Floating Island with two small observatories on each of the peaks. Rather than seeming it is because there is nothing else to gate off without removing the ability to build stuff entirely, but you can't satisfy people asking for more "progression' without blocking SOMETHING off, so it's locking MP room, or locking hallways. If we had the basics as default but more to strive for than "Literally the only basic room in the game", and you unlocked improved variants of normal rooms, it would feel a lot more like progress. With the coming removal of terraforming (Which I undestand and agree with the unfortunate requirements you do so), that will become even smaller. But even if you trippled the room type count, it would be incredibly minimalist from the building perspective. There is so much impressive about this game, and a lot it even does better than simmilar games. I'd probably have less headscratching over locking away the Multipurpose room, if there were not so little rooms to begin with, on that note. But you can't actually use them even if you build them". It always seemed odd to have this middle ground of "You can build some rooms by default!. This is a highly appretiated, and sensible, move. We plan on moving solar panels to being available from the start, rather then requiring fragments to be scanned for the blueprint. Originally posted by ImHelping:Because not like the hallways can safely used anyways, until you go out and scan solar panels.
